Unity Developer | AR/VR | Game Development | 3D Interaction & Prototyping
{
"role": "Unity Developer",
"experience": "6+ years",
"ar_sdks": ["AR Foundation",
"ARKit",
"ARCore",
"Vuforia"],
"vr_sdks": ["Oculus SDK",
"OpenXR",
"XR Interaction Toolkit"],
"web_technologies": ["Firebase",
"Vercel",
"React JS",
"GitHub",
"SVN",
"SourceTree"]
}
I'm a Unity Developer with 6+ years of experience building high-performance 2D, 3D, AR/VR, and AI-powered
interactive applications.
Over the years, I've developed indoor navigation systems, 3D visualization platforms, interactive educational
applications, science experiment simulations, and large-scale 3D wayfinding systems for expos and booth
experiences. I've also integrated text-to-speech and speech-to-text solutions to create more accessible and
intelligent user interactions.
My expertise lies in C# programming, scalable Unity architecture, cross-platform deployment (PC, Android, iOS,
WebGL), and immersive interaction design. I focus heavily on performance optimization, intuitive user experience,
and building systems that are both technically robust and user-friendly.
I enjoy exploring emerging technologies and experimenting with new tools to transform ideas into real-time
interactive solutions. Innovation, problem-solving, and thinking beyond conventional approaches drive my work. I
thrive on challenges that require creativity, analytical thinking, and building something meaningful from the
ground up.
My goal is to continue pushing the boundaries of immersive technology while creating scalable, impactful, and
forward-thinking digital experiences.
Led development of a WebGL-based voice-controlled game that increased session duration by 30%. Built AI-driven R&D prototypes integrating motion capture, face tracking, and hand tracking, reducing prototyping time by 40%. Developed AR indoor navigation and real-time pathfinding systems, along with multiple interactive WebGL applications optimized for performance.
Led cross-functional teams to deliver EV installation and maintenance simulations, reducing training time by 40%. Built VR industrial drone simulations and AI-driven product showcases for Oculus Quest 2. Developed multiplayer prototypes with Photon PUN 2 and implemented Speech-to-Text and Text-to-Speech systems.
Contributed to the development of a VR Digital Twin application for real-time IoT device monitoring, improving operational efficiency by 30%. Integrated AI-based pathfinding and voice command systems while optimizing Quest builds to maintain stable 60+ FPS performance.
Developed interactive 3D manuals and VR training modules for scientific and manufacturing equipment, reducing training errors by 25%. Built multilingual, JSON-driven simulation systems and optimized applications for PC and VR platforms.
Developed 3D educational games improving alphabet recognition by 35% and built AR learning applications using ARKit and Vuforia. Delivered optimized builds across Android, iOS, and PC platforms.
Voice-controlled WebGL arcade game where loudness controls movement.
3D interactive timeline exploring the history of written communication.
Procedural design tool that generates customizable grid patterns.
Real-world objects interact with Unity 2D physics through webcam tracking.
Interactive particle system driven by real-time face and hand tracking.
Augmented reality navigation system for guiding users inside office spaces.
Immersive 3D portfolio environment with portal-based navigation.
Tilt-controlled 3D mobile game using device gyroscope.
Move your mouse around.